Though they're not full virtual reality, 360-degree videos are at the vanguard of the VR revolution: They give a taste of what the technology can do, they're relatively easy to make, and can be viewed in Web browsers and on smartphones without the need for an expensive headset.
YouTube has a channel dedicated to these
clips and now Facebook is joining the party (a move Mark Zuckerberg promised
back in March at F8). From today, these 360-degree videos are rolling out into
the News Feed.
The format is exactly what it sounds like:
As a 360 movie plays, you can rotate your point-of-view to peer in any
direction, whether that's by moving your head inside a Samsung Gear VR headset
or clicking and dragging in a Web browser. On a smartphone, you swipe on screen
or physically move the device, so holding it above your head shows the view
above.
As VR aficionados will want to note, these
videos differ from "full" virtual reality in a couple of key ways.
There's no depth perception (you feel like you're in a video sphere rather than
an actual world) and you can't control the action or the position of the
camera. Still, it's a gentle introduction to the world of VR, and much more
straightforward for both content creators and publishers.
Hence tools like the Sphericam 2. With a
camera costing around a thousand dollars and a Facebook or YouTube account,
anyone can now make and publish a 360-degree video, which isn't something you
could say about full VR experiences.
The Facebook Angle
Facebook will be hoping this low barrier
to entry will encourage users to get uploading 360 footage, though it's signed
up some professionals to get the feature launched. Clips from the likes of
Disney and Discovery are going to be uploaded today to show off the advantages
of the technology.
And it's a versatile format too, one that
works equally effectively whether you're watching a behind-the-scenes Star Wars
documentary or a movie from your great-aunt's birthday party. The camera
captures the action in all directions and viewers can turn wherever they like.
"We're focused on building
experiences that help publishers and creators reach, grow, and engage their
audiences in new and immersive ways," said Facebook's Nick Grudin in a
blog post. "There's a whole world of publishers and storytellers who are
at the cutting edge of innovating with this immersive and interactive medium.
If you’re a publisher developing 360 videos, we hope you will share your
creations with your global audience on Facebook."
As well as ensuring there's lots more
content ready to go when the Oculus Rift headset debuts next year, it also
gives Facebook parity with YouTube in the ongoing battle for dominance of the
video market.
The feature will roll out over the next
few days on the Web and on Android, and will appear in the "coming
months" on iOS, Facebook says. It will give the public at large their
first proper taste of VR video, as well as content creators the opportunity to
show off their talents just before the full VR experiences become available to
consumers.

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